Prof. Hayo Reinders, Unitec, New Zealand
Biography: Dr. Hayo Reinders (www.innovationinteaching.org) is Professor of Education at Unitec in New Zealand and TESOL Professor/Director of the doctoral programme at Anaheim University in the USA. He is the founder of the Global Institute for Teacher Leadership (www.teacherleadership.ac). Hayo has published in the areas of autonomy, technology, teacher education, and out-of-class learning. He edits a book series for Palgrave Macmillan and is editor of the journal Innovation in Language Learning and Teaching.
Speech Title: The Educational Affordances of the Internet of Things: Lessons for Designers, Developers and Engineers
Abstract: It is estimated that by 2020 there will be over 50 billion connected devices. This will go beyond cellphones and computers, to include objects such as cars, household appliances, and – as the technology improves – clothes, utensils and all manner of everyday items. The possible uses of these devices and the enormous amount of data they will generate, are as of yet unclear. In this presentation I will show their possible impact on the field of education and in particular I will consider how we can make connections between the features of such new technologies, and their pedagogical affordances, or potential benefits for learning and teaching. In this talk I will therefore describe the Internet of Things from a pedagogical point of view, give some examples of emerging implementations and research, and propose three areas of potential impact on education, clustered around affordances relating to mobility, augmentation and ubiquity. I will conclude by identifying possible benefits and drawbacks for education professionals and show how the process of identifying affordances of technological developments is a prerequisite for successful design, development and engineering innovation.
Prof. Gordon Bateson, Kochi University of Technology Japan, Japan
Biography: Gordon Bateson is Professor at the Kochi University of Technology Japan. His research interests include using digital badges and gamification to promote motivation among learners; incorporating extensive reading and writing into foreign language classes; developing Moodle plugins that support gamification and active learning. He has a B.Sc. degree in Software Engineering from Imperial College, London and a M.Sc. in Teaching English for Specific Purposes (TESP) from Aston University, Birmingham, U.K. He has lived and worked in Japan for the last 28 years.
Speech Title: Applying Concepts of Gamification and Game Design in the Language Classroom
Abstract: This presentation will consider ways in which ideas from game theory and game design can be applied in education to improve students' motivation and engagement. These ideas will be illustrated with examples from the presenter’s own experience creating activities and courses for language learning.
Of central importance in these learning materials is making the goals of the course, and the steps to achieve those goals, clear to the students. To this end, the presenter has made use of the Moodle Learning Management System (LMS) to create blended learning environments that support students of varying ability and aptitude and encourage active learning through collaborative work in pairs and groups. The result is a “flipped classroom” in which students prepare outside class for performances and assignments done in the classroom. Responses from student surveys show that students have found these courses useful and enjoyable.
The Moodle-supported courses employ various tools and techniques. Some of the technologies, such as conditional activities and digital badges, are available in standard Moodle, while others, such as the Scoreboard block and extended Reading activity, have been developed by the presenter and can be added to a Moodle site as 3rd-party plugins.
Prof. Ana Cristina García-Luna Romero, University of Monterrey, Mexico
Biography: Ana Cristina García-Luna Romero investigates the production and perception of the public space and housing from an interdisciplinary approach to establish environmental criteria in the design and construction of the city. Professor at the University of Monterrey in the Department of Architecture where she has also been in the Chair of the Department of Interior Design. She has lived, studied and worked in the United States, Brazil, Germany, Spain, Belgium, Guatemala, Costa Rica, Ecuador and Mexico. Because of her interest among the field of realization of forms and space, aesthetics and product engineering, has postgraduate studies related to construction management as well as in architecture and sustainability. Currently she is working on her doctoral thesis.
In her professional career has over ten years of practice where she has worked either with national and international architects and designers. Cristy combines her interest in architecture, design and urban sociology with her passion for travel around the world by offering consulting and training in different countries.
Speech Title: Cities for Citizens: Looking beyond Smartcities
Abstract: Cities are our future. Ninety percent of the world's population growth is expected to take place in cities. Not only are cities becoming bigger, they are also becoming more complex and changing even more rapidly.
Prof. Kenichi Namai, Faculty of International Research and Education, Waseda University, Japan
Biography: Kenichi Namai earned a Ph.D. from the Department of Linguistics at Georgetown University. His specialties are linguistics and English language education. He has been teaching at Waseda University since 1997. He has held visiting professorships at Indiana University-Purdue University Indianapolis (2006), the National University of Singapore (2017), and the National University of Malaysia (2017-2018). Since 2003, he has given lectures on Japanese culture to a variety of international guests at the Japan International Cooperation Center and the Japan International Cooperation Agency. He is also the leading author of the Discovery English Communication and New Discovery English Communication series (Kairyudo), which are senior high school textbooks officially certified by the Ministry of Education, Culture, Sports, Science and Technology.
Speech Title: English Education: What can be Learned from Japanese Baseball
Abstract: The Japanese have been known for their poor English for decades, despite all the efforts by the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT), which has long been trying to solve this problem by frequently revising schoolteaching guidelines –– all in vain. According to the latest guidelines, English is going to be added to the elementary school curriculum for third-graders in 2020. At the same time, instruction using ICT in schools will be officially permitted by the MEXT. Some teachers have already experimented with ICT in their teaching and have reported good results. However, these still remain largely anecdotal, with so many others pointing to the impracticality of ICT-based instruction. With a severe shortage of qualified teachers to begin with, the current situation surrounding English education in Japan thus seems chaotic at best.
Against this background, this presentation suggests a possible solution from the way baseball has been taught in Japanese high schools. It will introduce the way practice is conducted by successful teams, which have been producing quite a few professional players. In fact, some players become so good that they even get recruited by the Major Leagues in the United States. There is so much to learn from Japanese baseball in improving English education, and it will all be explained in the presentation. Additionally, an alternative solution, which may be called the "Singaporean Way," will also be entertained.
Prof. Keitaro Naruse, the University of Aizu, Japan
Biography: Prof. K. Naruse is currently a full professor at the University of Aizu. Some of his major research revolves around information system for multiple heterogeneous robots, autonomy, and tele-operation in the physinfo real world, smart house, office, building, disaster respond robots and agricultural robots; theory of robot action intelligence: representation, learning, and sharing. He received his Ph. D (Engineering) from Graduate school of Hokkaido University, Japan and worked as post-doctoral research associate at New Jersey Institute of Technology, U.S.A., and held faculty position in Hokkaido University.
Speech Title: Title: Software driven robot development and robotics engineer education
Abstract: We often think as a robot is a mechanical and electrical machine, however, it is a computational node as well. Even in a tele-operated robot system, we should design software components for each of robots, networks and computer deployment, interface design, and databases. If it is an autonomous one, it involves machine learning and artificial intelligence. Therefore, software development is so important in robot development.
In this talk, I will present the project of the robot information system in the university of Aizu and education program of the dualware engineers.
Prof. Nobuo Funabiki, Okayama University, Okayama, Japan
Biography: Nobuo Funabiki received the B.S. and Ph.D. degrees in mathematical engineering and information physics from the University of Tokyo, Japan, in 1984 and 1993, respectively. He received the M.S. degree in electrical engineering from Case Western Reserve University, USA, in 1991. From 1984 to 1994, he was with the System Engineering Division, Sumitomo Metal Industries, Ltd., Japan. In 1994, he joined the Department of Information and Computer Sciences at Osaka University, Japan, as an assistant professor, and became an associate professor in 1995. He stayed at University of California, Santa Barbara, in 2000-2001, as a visiting researcher. In 2001, he moved to the Department of Communication Network Engineering (currently, Electrical and Communication Engineering) at Okayama University as a professor. He was the chairman at IEEE Hiroshima Section in 2015 and 2016. His research interests include computer networks, optimization algorithms, educational technology, and Web technology.
Speech Title: An Informative Test Code Approach in Code Writing Problem for Java Collections Framework in Java Programming Learning Assistant System
Abstract: To enhance Java programming educations, we have developed a Java Programming Learning Assistant System (JPLAS). In JPLAS, the code writing problem asks a student to implement a source code that passes the given test code on JUnit, where the details of the implementation are described in the test code. Previously, we confirmed the effectiveness of this informative test code approach in studying three object-oriented programming concepts for Java. In this paper, we present its application to studying Java Collections Framework (JCF). JCF enables us to handle a group of objects by offering appropriate libraries, which is expected to be mastered by the students. For evaluations, we generated five informative test codes for JCF, and asked 19 students from Japan, Myanmar, China, and Indonesia to implement the source codes. Then, all of them completed the source codes passing the test codes, while certain students did not use the expected JCF library functions.
Project Lecturer Hiroyuki Chishiro, The University of Tokyo, Japan
Biography: Hiroyuki Chishiro received his B.S., M.S., and Ph.D. degrees from Keio University in 2008, 2010, and 2012, respectively. He became a research fellow of the Japan Society for the Promotion of Science (PD) in 2012, a research associate at Keio University in 2014, and an assistant professor at Advanced Institute of Industrial Technology in 2016. He is presently a project lecturer at The University of Tokyo in 2017. His research interests are real-time systems, operating systems, middleware, and trading systems.
Speech Title: OS Buffet: Applying Active Learning for Education of Operating Systems
Abstract: This speech presents OS Buffet, which applies active learning for education of Operating Systems (OSes). In my previous work, I performed enPiT, which is an education project with Project Based Learning (PBL) by Ministry of Education, Culture, Sports, Science, and Technology in the Japanese Government, and the faculty development camp for PBL. I learned some knowledge about active learning by PBL. My research interest is OS but OS community is not so large compared to education one. In order to promote OS community, I have applied active learning for education of OS. I introduce the overview of OS Buffet and give some feedback from participating students in The University of Tokyo, Japan.